Island Dog's Articles In Ashes Dev Journals
August 2, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
August 2, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
July 4, 2016 by Island Dog
Greetings!

Happy 4th of July!

Stardock is closed this week for its Summer vacation but I wanted to give you guys a general status report.

## SEASON 1 ##

With the Steam sale and the holiday, we have extended Season 1 to the end of July. We are in the process of contacting the top ranked players to set up a tournament for later this month which we plan to stream as many of the games as we can.

## NEXT UPDATE ##

We plan to release version 1.24 of Ashes on July 14th. That version w...
July 4, 2016 by Island Dog
Greetings!

Happy 4th of July!

Stardock is closed this week for its Summer vacation but I wanted to give you guys a general status report.

## SEASON 1 ##

With the Steam sale and the holiday, we have extended Season 1 to the end of July. We are in the process of contacting the top ranked players to set up a tournament for later this month which we plan to stream as many of the games as we can.

## NEXT UPDATE ##

We plan to release version 1.24 of Ashes on July 14th. That version w...
July 31, 2017 by Island Dog
Managing designer Callum McCole showcases the second mission in the Genesis Campaign on the Much Harder difficulty.
July 31, 2017 by Island Dog
Managing designer Callum McCole showcases the second mission in the Genesis Campaign on the Much Harder difficulty.
June 13, 2016 by Island Dog
Greetings!

I know I said I'd only do one of these a month but this month there is just too much going on!


## REINFORCEMENTS ##

For those of you who aren't game developers, you might find this interesting. Over the past few years, there has been a lot of research on the number of active players in multiplayer necessary to sustain a community. 

As you might imagine, we keep a very close eye on the active multiplayer base to make sure it's growing.

However, one tre...
June 13, 2016 by Island Dog
Greetings!

I know I said I'd only do one of these a month but this month there is just too much going on!


## REINFORCEMENTS ##

For those of you who aren't game developers, you might find this interesting. Over the past few years, there has been a lot of research on the number of active players in multiplayer necessary to sustain a community. 

As you might imagine, we keep a very close eye on the active multiplayer base to make sure it's growing.

However, one tre...
May 24, 2016 by Island Dog
Originally posted by Brad on the Steam forums.

http://steamcommunity.com/app/228880/discussions/1/364042262885766841/

 

Greetings! 

Lots to talk about.

## Ashes v1.12 ##

This week we should have Ashes v1.12 out. The PHC Refinery is in this build along with bunches of small, UI tweaks and fixes.

The main balance change will come in the form of the Punisher's damage being reduced and the Brute getting some more HP. The Reaper will probably also get a minor buff t...
May 24, 2016 by Island Dog
Originally posted by Brad on the Steam forums.

http://steamcommunity.com/app/228880/discussions/1/364042262885766841/

 

Greetings! 

Lots to talk about.

## Ashes v1.12 ##

This week we should have Ashes v1.12 out. The PHC Refinery is in this build along with bunches of small, UI tweaks and fixes.

The main balance change will come in the form of the Punisher's damage being reduced and the Brute getting some more HP. The Reaper will probably also get a minor buff t...
May 12, 2016 by Island Dog
Brad posted his latest dev status post over on Steam, so I'm copying the post here.


************

HI all!



## v1.11 change log ##

http://forums.ashesofthesingularity.com/477374

This is supposed to come out this week but between Ashes, GalCiv III and OTC the QA guys are pretty busy.

## Staffing Changes ##

We've added a lot more artists to the game since release. Obviously, we wish we could have had more artists earlier but part of Stardock's policy is that we ...
May 12, 2016 by Island Dog
Brad posted his latest dev status post over on Steam, so I'm copying the post here.


************

HI all!



## v1.11 change log ##

http://forums.ashesofthesingularity.com/477374

This is supposed to come out this week but between Ashes, GalCiv III and OTC the QA guys are pretty busy.

## Staffing Changes ##

We've added a lot more artists to the game since release. Obviously, we wish we could have had more artists earlier but part of Stardock's policy is that we ...
August 10, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Kralon map against one of the community's top players, Rebellions.
August 10, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Kralon map against one of the community's top players, Rebellions.
January 4, 2017 by Island Dog
Happy new year!

Here's what we're working on.

## Version 1.5 series ##

Last month version 1.5 was released but that isn't the end of the 1.5 updates.

In particular, these features/enhancements/bug fixes are scheduled to get added in 1.51/1.52/1.53.

1. Update UI.

We're bringing the Escalation UI over to the base game. The larger fonts and general layout are easier on the eyes.

2. Replays.

This is something that has been a lot harder to do than we had expec...